


What I'm talking about is that many of the levels that lie within feel like you're required to walk a very narrow path, and often that is exactly the case, especially while walking through the jungles and running into invisible walls. Each mission is objective-based, but that is not the linear nature of the game that concerns me. Unfortunately, this one is very, very linear, which takes away a lot of possibilities when war is the subject matter. What World at War lacks compared to a lot of first person shooters, however, is free-roaming gameplay. In fact, this year's title goes above and beyond the call of duty (pun intended) and offers up brutality in warfare. While World at War does play a lot like its predecessor ( COD4: Modern Combat), it also feels a lot more intense. You will take part in the ending days of WWII. It is then when your first person camera starts to squirm away before being saved by another troop. The opening sequence was very well done, and gave you the feeling of witnessing something horrific as your fellow soldier gets burned in the face by an enemy torture artist just before getting his neck slashed. Through the audio, you can almost feel the attacks through the rumbling of your eardrums.įrom the moment you launch the first mission, you'll learn that Call of Duty: World at War isn't for the faint of heart. In fact, even with the powerful visuals that give you a wartime presence, it is the audio that truly immerses you into the action. There is nothing in the game that causes chugging quite like this beautiful piece of equipment.Īs far as audio goes, the feeling of war goes hand in hand with the voiceovers that bring the action closer and the bullets whizzing past your head. Getting a hold of the flamethrower is of course fun, but it is also a killer. With heavy foliage, looking out over large areas of action causes issues as well. I have a sneaking suspicion that even the most powerful computers will suffer from this slowdown, as I've personally seen brand new gaming desktop computers choke on the game's visuals.īeing that a large portion of the game has you traversing outdoor situations, the openness of each also plays a part of the framerate issues. In fact, at times and specifically during highly explosive scenes, the screen will absolutely chug, even after turning down a lot of the options in the Graphics Menu. Being that there are a high number of explosions, a lot of rapid gunfire, and hordes of smoke and flames shooting everywhere, COD: World at War suffers some horrible framerate issues. The game's gorgeous visuals come at a high cost, though. From the initial moments of the game, the on-screen action is shown through excellent environments and authentic player models and weapons. This year's title is no exception, as Treyarch's World at War offers up a great look to go with its equally great audio. I tried disabling it, but that doesn't seem to have solved the problem.When it comes to visuals on the PC, the recent Call of Duty franchise has been better than average in more than one way. I checked the event viewer and there are a whole load of Kernel-Power 41 events in the Critical section, if that's any help.Įdit: Someone suggested a problem with ATI Audio devices conflicting with the Audigy 4 sound card - so I uninstalled the ATI audio stuff and the Microsoft High Definition device, but the latter keeps reinstalling itself. Any idea what could be causing this? As I said, I don't think it's a hardware issue otherwise surely F1 2010 would bring it to its knees sooner than Shogun II's demo's sodding campaign map!!
#Call of duty world at war black screen drivers#
I have updated all sound and GPU drivers and all the games mentioned are patched up to date. Guess what? No problems at all and I played for around two hours (the problem games are generally falling over within 15 - 30 minutes in. Then I tried out F1 2010 - which is the most system intensive game I own - the fans are at their loudest during that game at any rate. That had me thinking maybe some of the more modern games are stressing the GPU past its breaking point. Rome Total War with Roma Surrectum II was also fine.
#Call of duty world at war black screen mod#
The weird thing is, I had a long session on Medieval II's Lord of the Rings mod and it was fine - no problems at all. I first noticed this with Shogun II demo - it would black screen a short while into the session and then make a muted buzzing sound - on the campaign map, it never happened in the battles! Now, it's also happened with Call of Duty World At War and Empire Total War and it's happened with CoD on a very regular basis.
